WEAPON AUDIO rifle-voxiom.wav: Source: user-provided "gun sound.mp4", recorded by the user from Voxiom.io. Extracted window: 00:09.700 through 00:10.320 (one shot at the end of a burst). Edits: mono 48 kHz PCM conversion, DC removal, peak normalization, 1 ms attack fade and 80 ms tail fade. Original pitch and timbre retained. The original game's sound is not covered by the CC0 licenses below; no redistribution license was supplied for this recording. Rebuild with scripts/import-rifle-recording.py and the original video. bullet-stone-*.wav, bullet-metal-*.wav, bullet-wood-*.wav, bullet-dirt-*.wav, bullet-hit-*.wav: Derived from Impact Sounds by Kenney (CC0 1.0). https://kenney.nl/assets/impact-sounds https://creativecommons.org/publicdomain/zero/1.0/ Sources: impactMining, impactMetal_heavy, impactWood_medium, and impactSoft_heavy, variants 000 through 002. Edits: layered material/cloth contacts, attack trim, EQ, short decay, mono 48 kHz resampling, normalization and fades. Rebuild bullet samples with scripts/build-weapon-audio.py. launch-0.wav, launch-1.wav: Rocket Launch Pack by dklon https://opengameart.org/content/rocket-launch-pack License: Creative Commons Attribution 3.0 Unported https://creativecommons.org/licenses/by/3.0/ Sources: rocket_launch_1.wav and rocket_launch_2.wav. Modified: shortened to 1.15 seconds, normalized, exhaust decay and tail fade. No endorsement by the author is implied. OTHER AUDIO boom-0.wav: Muffled Distant Explosion by NenadSimic https://opengameart.org/content/muffled-distant-explosion License: CC0 1.0, https://creativecommons.org/publicdomain/zero/1.0/ Original is a recorded log-drum impact with reverberation, designed as an explosion. Edits: mono, peak normalization, tail trim and fade. All .ogg files: Impact Sounds by Kenney https://kenney.nl/assets/impact-sounds License: CC0 1.0, https://creativecommons.org/publicdomain/zero/1.0/ Unmodified selected foley samples. Original license: Kenney-License.txt.